- Provides a standard set of methods for parsing and exporting binary/text model files
- Provides easy methods for reading and writing binary files, making this an instructional tool for those interested in figuring out some model format.
- Instructional tool for myself
It uses a plugin based architecture where a theoretically arbitrary number of formats can be supported by simply writing a new plugin and putting it in the plugin folder.
The following classes are used throughout:
- Model3D - arbitrary 3d model object that stores all of the information required to draw the model.
- StructReader - provides methods for reading different types of values in binary
- StructWriter - provides methods for writing different types of values in binary
Hopefully I have written them so they do not need to be changed dramatically, as every plugin relies on at least one of these classes, but things happen.
This is just a fun project so I put everything in a mediafire folder. You can find the link on the side panel.
There was several criticism regarding "re-inventing the wheel" but that is a non-issue. If I ever take on blender I would probably just write a set of scripts that will load the model from my Model3D object.
This is just a fun project so I put everything in a mediafire folder. You can find the link on the side panel.
There was several criticism regarding "re-inventing the wheel" but that is a non-issue. If I ever take on blender I would probably just write a set of scripts that will load the model from my Model3D object.
2 comments:
how can I reach you?
xentax.
There's a sanae3D thread in the tutorial section.
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